The event, which took place in the tank of the Museum, was very successful, bringing together 75 creative minds who developed innovative mobile applications to try to bring the citizens closer to the world of water and to the Museum itself.
The jury was formed by five experts: Ignacio Escudero, Director General of Aigües de Barcelona; Manuel Cermerón, Director of Strategy and Development of Agbar; Xavier Verdaguer, founder of TMT Factory, Integra Interactive, Innovalley, seven4seven and Imagine Creativity Center; Javier Gonzalez Abad, Managing Director of Citilab; and Lluís Marquina, Director and Presenter of the programme Generació Digital on Televisió de Catalunya. They chose as the winner of the HackatH2On the group Cubus games, composed of four members, Jordi Solà, Jaume Carballo, Albert Pons and Quim Garreta, who created an interactive fiction application suitable for all ages and which places users in a context of drought which, starting from a visit of the Museu Agbar de les Aigües, allows them to reflect on this future danger.
The second prize, awarded to the second best application, was received by the group Sorryfib, made up of two members, Daniel Otero and Guido Arnau, developers of an application which uses a gyroscope and the simulation of fluids and which, through NFC tags located in different parts of the Museum, allows different levels of the game to be unblocked on visiting the facility.
The event was a real success among the participants, and a third prize was awarded to the group O2H, formed by two members, Miquel Llobet and Daniel Torremilans, who developed an app based on saving water in the shower, by means of which users compete with their friends on a ranking with the aim of reducing water expenditure.